Apple Arcade Cancels Several Games: How ASO Could Help
July 7th, 2020
Apple Arcade, the App Store’s subscription game service, provides users with unlimited access to over 100 games for the price of $4.99 a month. Yet Apple can afford to be choosy, as it's cancelling several Arcade game contracts in the company’s effort to maintain subscribers.
App developers, especially developers hoping to make mobile games on Apple Arcade, need to understand why these games are being removed and how App Store Optimization can help their chances at success.
Cancelled Arcade Games
Each month, Apple releases new Arcade games that subscribers can download and play without ads or in-app purchases, as part of their subscription.
Apple Arcade games are made specifically for use exclusively through the Arcade, based on contracts between Apple and the developer. This means Apple invests in the games, as well as the right to pull the plug on them.
Recent reports indicate that Apple has been cancelling several of those Arcade game contracts. The developers were told their upcoming games didn’t have the level of “engagement” Apple is looking for, as the company is seeking games that will keep users subscribed beyond the free trial.
What Apple Wants
What kind of games does Apple want for the Arcade? According to reports, mobile game developers that spoke with Apple are given Grindstone as an example. This is a puzzle-action game with a multitude of levels, which encourages users to keep playing and progressing over time.
Looking at Grindstone, we can see some key traits:
It’s a puzzle game, which players can enjoy at a casual pace
The game has 150 levels, so it will take time to clear
Players level up as they go, which will get them invested in their progress
These are notable elements that can result in high user engagement. While the Apple Arcade wouldn’t succeed if it were nothing but puzzle games, it does indicate that games with a large number of levels that can be enjoyed at a casual pace may be less likely to be cancelled by Apple.
Engagement and ASO
When a developer launches an Apple Arcade game, they need to compete with the other games available on the Arcade to reach users and gain the engagement that Apple is looking for. This requires App Store Optimization.
Why Apple Arcade Games Need ASO
Apple Arcade games will appear in App Store searches, the same as any other app. The main difference is that they have an “Apple Arcade” tag above the name and a “Try it free” button instead of “Get” for users who are not currently Arcade subscribers.
What this means is that app developers will still need to optimize, even if they’re included in Apple Arcade. Their games will still need to rank high for keywords in their category and feature creative elements and descriptions that will convert users.
If users don’t discover and download a game, there will be little to no engagement regardless of their subscriptions.
ASO and Apple Arcade
Developers can also look at the Arcade to see how users respond to certain games and categories. If we see what Arcade games are considered engaging enough, we can gain more insight into user trends that can be helpful for App Store Optimization.
Apple pays Arcade game developers for their game and the license. Naturally, developers will want their games to succeed – this can open up more opportunities for future work with Apple and a wider audience for their non-Arcade games. ASO can help developers and their apps both in and out of Apple Arcade.
What This Means for the Arcade
The change in contracts may be a worrying sign for Apple Arcade. If the company is struggling to find games with a certain level of “engagement,” it stands to reason that the existing catalogue of games is not doing enough to maintain users.
It is also important for developers to understand their usage metrics. Since Apple is choosing which Arcade games to keep based on engagement, rather than downloads, this can influence the types of games the company will license moving forward.
Developers whose mobile games have frequent and recurring sessions may be in a stronger position than their competitors.
Linear story-driven games that users play then leave afterwards may see less of a demand than games with replayable levels and content, since those are designed to bring users back day after day. Mobile game developers should consider this carefully when designing their games.
Apple has also recently begun offering a second free trial month to Apple Arcade, which would suggest that the first free month isn’t converting enough users into full subscribers.
The mobile game market continues to thrive, so Apple Arcade can still present a great opportunity for Apple and game developers if the games can reach and engage users.
The importance of App Store Optimization for user engagement should not be overlooked, whether it’s for Apple Arcade games or a mobile app on the App Store.
Want more information regarding App Store Optimization? Contact Gummicube and we’ll help get your strategy started.
Posted on August 15th, 2020
Every time a user makes an in-app purchase or buys an app from the App Store or Play Store, Apple or Google takes a portion of the revenue. This App Store Tax has caused complaints for some developers, but with Apple and Google in the middle of antitrust hearings, tensions are continuing to grow.
Posted on August 8th, 2020
Apple has a strict set of App Store Guidelines that developers must follow in order to avoid being removed. Recently, it was announced that the guidelines will prevent developers from selling cloud gaming apps on the App Store. This could have an impact on app marketing, development and App Store Optimization.
Posted on September 28th, 2019
Shortly after Apple released Apple Arcade with iOS 13, Google Play launched the Google Play Pass. Now both stores have a subscription service for apps, both of which have been inviting select developers to contribute games. The new subscription options can influence the App Store Optimization strategies for games and apps on both stores.