APP STORE OPTIMIZATION BLOG
Gummicube Blog
Want more ASO Tips?


Marketing Your AR App With ASO
Posted on May 18th, 2019
Augmented reality is an app trend that’s been growing consistently. It’s expanded from mobile games to apps for shopping, measuring, decorations and more. As AR continues to find new uses, app developers have to think about how to make their augmented reality app stand out and attract users. App Store Optimization best practices can help an AR app showcase its features and attract new users.

2018’s Mobile Trends Still Going Strong
Posted on July 21st, 2018
We’re more than halfway through 2018, and the mobile market continues to grow and change. However, some trends have remained consistent and strong throughout the year. Near the end of 2017, we looked at new and growing trends. Now we’re looking at how they’ve affected today’s app ecosystem and if they’ve lasted. What are they, and how have they changed since the start of the year? App Store Optimization To call ASO a trend does little service to the importance of optimizing apps. Good ASO requires keeping up with all user trends and changes in the App Stores. There have been many changes to both the Apple App Store and Google Play Store, and the best practices for ASO have changed accordingly. Apple Search Ads now include creative sets, Google Play is testing the feature graphic

Pokémon GO App Store Spotlight
Posted on July 17th, 2018
Whenever anyone talks about apps that were massively successful from the launch, or apps that brought augmented reality into the mainstream, it’s safe to assume that Pokémon GO will be mentioned. Niantic’s killer app was an immediate success, bringing Pokémon into the real world with augmented reality, but even though the app is a household name, is it properly optimized for the app stores? Apple App Store One thing that Pokémon GO did well was update its creatives with screenshots showing off all the new features that users were demanding. A recent update added trading and a friends list feature, so two of the first three screenshots include those features. The screenshot before those properly demonstrates the app’s features by showing a rare Pokémon in augmented reality with the pokeball (an item used to capture Pokémon) ready to be thrown. Each screenshot shows off a different feature of the game, including gym battles, sending gifts and completing research tasks. There are even small touches to several of them, like the inclusion of rare Pokémon or scenic poke stops, that further demonstrate its value. However, with all of those features, it doesn’t include the overworld or trainer customization features, in spite of having space for two more screenshots. The screenshots could benefit from callout text. These would explain the gameplay and features to the users in a quick, concise manner, while integrating important keywords and explaining the game’s value. Without them, the features such as gyms or trading are not immediately clear to people who don’t already play. Additionally, many of the creatives seem focused on players who are already familiar with Pokémon. While the screenshots feature rare Pokémon such as Mew or a golden Magikarp, that means little to people unfamiliar with the franchise. While those do appeal to longtime fans, they make it harder to bring in new users, especially without a call to action explaining why they should care about those. While the creatives are quite good, save for the lack of callout text, the description is very bulky on iOS. While it does properly call out each feature, include important keywords and mention the awards it earned, each section forms a large block of text. Even the headers take up a few lines, and without bullet points underneath them, they seem like another part of the paragraph. Google Play Store On the Google Play Store, Pokémon GO uses very similar descriptions and creatives. However, it does include more screenshots there, including the overworld map. It also includes an outdated screenshot from before the in-game gyms were revamped, which could be replaced with one showing a more recent feature. These screenshots could also benefit from callout text to better demonstrate the game’s features and value, because as with iOS, the images only stand on their own to players already familiar with the game, or at least with Pokémon. The creatives no longer feature a video, but considering the number of updates the game has gone through since its promotional videos were filmed, that is for the best, as it avoids presenting outdated information. Additionally, its previous video was part of its featured graphic, which Google Play is experimenting with not using on many devices. The description is written and formatted the same as the one for Apple, but it works much better on the Google Play Store. Here, larger paragraphs are acceptable, and the headers are more evident. With that said, the description could benefit from placing its keywords closer to the start of each line, so that Google’s algorithms can better identify them. As it is now, the algorithm would read it as targeting “join one of three teams” and “succeed in defeating it in battle” as key phrases before “catch Pokémon” in some sections.

Tips for Marketing Your AR and VR App
Posted on March 8th, 2018
The number of Virtual Reality and Augmented Reality apps available on Google Play and the Apple App Store is growing fast, and saw an increase of over 200% in 2016 alone. Still, when compared to other app categories, AR and VR are still in their infancy. With GDC 2018 closing in on us in less than two weeks, developers are scrambling to make last minute optimizations to their apps, and also come up with unique ways to stand out both on the show floor and in the app stores. Traditional mobile app marketing may not be enough, however, so developers are looking to new and innovative ways to market their AR or VR apps. Here are four ways to help market a Virtual Reality or Augmented Reality app, both online and in person.
Complete ASO Solution
Gummicube addresses every aspect of ASO from technology to execution and measurement
GET STARTED