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Apple Watch Apps

Apple Watch Apps

Posted on April 27th, 2015

Already sold out, the Apple Watch landed in Apple Stores today. With the new Watch comes new Apps! For now, Apple Watch apps only work as companion apps to the iPhone. Found via the Apple Watch icon on devices running the latest version of iOS, and via the App Store. While these apps can be built specifically for Watch use, they must be installed and paired with an iPhone. Currently, there are around 3,000 iPhone apps that have been built exclusively for the Apple Watch. Search on the Apple Watch version of the App Store looks alot like a the version accessed from an iPhone:

Facebook Ads for Mobile Apps - an Overview

Facebook Ads for Mobile Apps - an Overview

Posted on April 17th, 2015

If you have never run an ad campaign on Facebook's advertising platform - you are in for a treat. In this Facebook mobile ads overview - we will introduce terms like look-a-like audiences, custom audiences, Power Editor, conversion pixels and Facebook Insights. We'll review some of the literally hundreds of demographic, behavioral and interest targeting options. Tomorrow we'll cover some best practices including ABT (always be testing), tracking attribution and LTV, and mobile specific examples.

Mobile Messaging Apps

Mobile Messaging Apps

Posted on April 15th, 2015

Messenger apps are hot. Facebook recently released their messenger app as a stand-alone web app, 6 months after pulling the messenger feature of their Facebook app into a standalone mobile app. Snapchat is charging $100 CPMs. Tencent (QQMobile) is valued at over $200 billion. Get to know the top mobile messaging apps by monthly average users in our latest slide deck.

Latest on Mobile Usage and Ad Spend

Latest on Mobile Usage and Ad Spend

Posted on April 3rd, 2015

Every so often - maybe quarterly - it is good to take a step back and take in a broader perspective of the market. How are potential customers consuming information? What new tools or social networks are they using? How are organizations spending their ad budgets, what percent is mobile ad spend and what are their development budgets? Not so much a competitive analysis - but rather a review of some of the latest reports to get a pulse on "what's happening". A few reports were released in the last week that provide some new or updated insights to mobile usage and mobile ad spend.

Facebook f8 2015 Mobile Impact

Facebook f8 2015 Mobile Impact

Posted on April 2nd, 2015

Videos from Facebook's f8 2015 conference are up and accessible here. Wow - so much mobile-related goodness! For mobile app publishers, a few announcements could prove to be game-changers, specifically Messenger and Sharing.

Do you know these 3 ASO Strategies? - Slides

Do you know these 3 ASO Strategies? - Slides

Posted on March 30th, 2015

Do you know these 3 ASO Strategies? The best app marketing strategies start with a great app store optimization plan. Let's make sure we are maximizing the app listing spaces in Apple's App Store and Google Play with these 3 tips for Mobile App ASO.

Using App Store Trending Keywords in Product Development

Using App Store Trending Keywords in Product Development

Posted on March 26th, 2015

The closer you get to the customer telling you exactly what they want and are willing to pay for - the less risk in building something that flops. There has always been risk in asking your existing users/clients and target markets what they want - where actual purchases represent only a fraction of the "I absolutely need this feature" crowd. This scenario, played out thousands of times over decades, has led to things like the Lean Methodology, MVPs, and even platforms like Kickstarter. One of the most fool-proof approaches to developing new products or new features is to offer a pre-payment at a significant discount, so clients can tell you what they want - with their wallets. For many mobile apps, however; the communication lines to the client are not as open as with other consumer or business products. Most likely - users of your apps pay Apple or Google directly. They may never know your company name despite daily use of your app. Prepaying for a feature is not a supported payment type in either Apple's App Store or Google Play. Hey - we are still waiting (in vain) for 30-day free trials. So - how do mobile app product managers and the development teams reduce the risk of creating features in their apps that no one is willing to pay for?